Last year I was approached to create the promotional artwork for Pitch Black: A Dusklight Story. The computer game itself is a truly unique project in that there are little to no graphics involved – the main point of the game is to navigate using audio clues in a binaural manner. This also makes the game accessible to the visually impaired, an overlooked market overall, and There are wider implications beyond the gaming community, too, and they’ve generated some significant interest and backing. You can find them on Facebook here.
The general feel of the world is a post-ELE city surrounded by the desert, a city where electricity is controlled by a major company and the people are influenced by a local religion based around The Light. The city is divided into five discrete and isolated districts.
A4 Prints of this complete piece are available on request for £12 – just email firstname.lastname@example.org and I’ll get back to you. Custom sizes or prints of the individual sections are also available on request.
Whilst the whole piece was created simultaneous, file sizes and load times dictated that it was split up into its component sections. Not a problem, as it also meant that it was straight forward to map the districts out individually.
District 1 – The affluent district where the limited elite live.
District 2 – The business district. High rise buildings with limited electricity, save for Lambton Tower.
District 3 – The religious district. The cult that is based around The Light is based here.
District 4 – The industrial district. Towers and units from a bygone pre-ELE era. With limited power resources, the chimneys stand eerily void of smog and smoke.
District 5 – The Slums. This is where the majority of the people of the city live. Layer upon layer of makeshift housing.